AEPH
Home > Conferences > Vol. 22. HEED2026 >
A Qualitative Study on College Students’ Short Video Consumption Experience-A Grounded Analysis Based on In-depth Interviews
DOI: https://doi.org/10.62381/ACS.HEED2026.09
Author(s)
Hanshuo Li
Affiliation(s)
Tourism English Major, Zaozhuang University, Zaozhuang, China
Abstract
With the rapid development of mobile internet technology and the full popularization of smart phones, short videos have become an indispensable way for college students to obtain information and seek entertainment in daily life. Adopting qualitative research methods, this study conducted in-depth interviews with 15 college students to collect first-hand interview data, and carried out systematic analysis by using the three-level coding method of grounded theory, including open coding, axial coding and selective coding. This research aims to reveal the main contents, core characteristics and influencing factors of college students’ short video consumption experience. The findings show that college students’ short video consumption experience presents a multi-dimensional and multi-level structural feature, which mainly includes five core dimensions: sensory pleasure experience, emotional resonance experience, cognitive enlightenment experience, social interaction experience and immersion and loss-of-control experience. Further analysis indicates that individual factors (usage motivation, media literacy), content factors (content quality, type matching), platform factors (algorithm recommendation, interactive design) and environmental factors (social atmosphere, life rhythm) jointly affect the process of college students’ short video consumption experience. This study not only enriches the theoretical connotation in the field of short video user research, but also provides practical references for college students to use short videos rationally, for universities to carry out media literacy education, and for the optimized development of short video platforms.
Keywords
Short Videos; College Students; Consumption Experience; Qualitative Research; Grounded Theory
References
[1] China Internet Network Information Center. The 53rd Statistical Report on Internet Development in China[R]. Beijing: CNNIC, 2024. [2] Yu Guoming, Yang Yingxi. The Competition for User Attention in the Era of Short Videos[J]. News and Writing, 2020(3): 1-6. [3] Zhang Zhi’an, Peng Lu. Algorithm Recommendation and User Behavior Research in the Era of Short Videos[J]. Journalism Research, 2020(5): 45-58. [4] Fei Yong, Zhang Yu. Research on Short Video Platform Recommendation Algorithm and Its Governance[J]. Journalism & Communication, 2022, 29(4): 23-37. [5] Liu Hailong. Communication Strategies of Mainstream Media Short Videos[J]. Modern Communication, 2021, 43(2): 15-20. [6] Peng Lan. Research on New Media Users: Node-oriented, Mediated and Cyborg Humans[M]. Beijing: Renmin University of China Press, 2020. [7] Guo Qingguang. Communication Studies Tutorial[M]. Beijing: Renmin University of China Press, 2011. [8] Pine B J, Gilmore J H. The Experience Economy[M]. Boston: Harvard Business School Press, 1999. [9]Schmitt B. Experiential Marketing: How to Get Customers to Sense, Feel, Think, Act and Relate to Your Company and Brands[M]. New York: Free Press, 1999. [10] Glaser B G, Strauss A L. The Discovery of Grounded Theory: Strategies for Qualitative Research[M]. Chicago: Aldine Publishing Company, 1967. [11] Charmaz K. Constructing Grounded Theory[M]. London: Sage Publications, 2014. [12] Chen Xiangming. Qualitative Research Methods and Research in Social Sciences[M]. Beijing: Educational Science Publishing House, 2000.
Copyright @ 2020-2035 Academic Education Publishing House All Rights Reserved