AEPH
Home > Higher Education and Practice > Vol. 3 No. 1 (HEP 2026) >
Analysis of the Gameplay Elements' Mechanism in Knowledge Sharing within University Student Entrepreneurship Teams
DOI: https://doi.org/10.62381/H261117
Author(s)
Kaiyue Hou*, Yiting Yang
Affiliation(s)
Beijing City University, Beijing, China *Corresponding Author
Abstract
Integrating gamified learning concepts is one method to improve the internal knowledge-sharing difficulties within university student entrepreneurship teams. Although existing research has focused on the motivational role of gameplay elements in organizational management, the mechanism of gameplay elements in knowledge sharing within university student entrepreneurship teams is still in its preliminary stages. This paper analyzes the "Cultural Relic Cipher" university student innovation and entrepreneurship project, systematically reviewing the team's explored gamification practices during collaboration, including behavioral paths such as co-creation tasks, incentive feedback, and social interaction. Consequently, it constructs a "psychological-behavioral" dual-layer framework for how gamification promotes team knowledge sharing. The study finds that gameplay elements, through the aforementioned mechanisms and paths, help stimulate team members' willingness to share knowledge. At the behavioral level, paths like co-creation tasks and iterative review provide effective channels for the mutual transformation and integration of tacit and explicit knowledge, which is beneficial for enhancing the competitiveness of university student entrepreneurship projects.
Keywords
Gameplay Elements; Knowledge Sharing; University Student Entrepreneurship Teams; Innovation Performance
References
[1] Liu Yanyan. Construction and Open Sharing Mechanism Analysis of the National Laboratory Comprehensive Management System. Science and Technology Management Research, 2025, 45(03): 91-100. [2] Jiang Juan, Chen Jiachun. Exploration and Practice of Gamified Teaching in Enterprise Simulation Business Training Courses. Heilongjiang Education (Theory & Practice), 2026, (03): 92-95. [3] Wang Chunli, Li Dongge, Zhang Yanna, et al. Research on Learners' Preferences for Gameplay Elements in Online Learning. e-Education Research, 2021, 42(04): 68-75. [4] Werbach K, Hunter D. For the win: how game thinking can revolutionize your business. Philadelphia: Wharton Digital Press, 2012. [5] Zheng Zhan, Zheng Kang, Zhu Zimeng, et al. Collaborative Innovation Knowledge Sharing: Connotation, Influencing Factors, and Implications. Times of Economy & Trade, 2026, 23(02): 111-114. [6] Tetroe J. Knowledge translation at the Canadian Institutes of Health Research: a primer. Focus Technical Brief, 2007, 18:1-8. [7] Cai Qiaoyan. Apprenticeship with Chinese Characteristics: A "Bridge" for Knowledge Transfer and Transformation. Journal of Jiangsu Vocational and Technical Institute of Economics and Commerce, 2024, (1): 41-44. [8] Xie Wenting, & Deng Sihan. Gamified Experience Design in Museums Based on User Motivation. Art Education Research, 2026, (5): 86-88. [9] Zhang Jianshuang, & Wang Yu. Innovative Pathways and Strategies for Academic Atmosphere Construction in Higher Education Driven by Self-Determination Theory. University Education, 2025, (11): 25-29. [10]Huang Xueli, & Zhang Yeping. Research on Cultivating University Students' Knowledge Innovation Ability in the Era of Big Data: Based on the Mediating Effect of Knowledge Sharing. Journal of Zhenjiang College, 2026, 39(1): 113-120. [11]Cao Zhuolin. A Study on the Relationship Among Absorptive Capacity, Knowledge Sharing, and University Students' Innovative Behavior. Journal of Higher Education, 2017, (15): 37-39.
Copyright @ 2020-2035 Academic Education Publishing House All Rights Reserved