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Research on Children's VR Anti-drowning Design Based on Embodied Cognition Theory
DOI: https://doi.org/10.62381/O262203
Author(s)
Yang Wan
Affiliation(s)
Department of Art and Design, Guilin University of Electronic Science and Technology, Guilin, Guangxi, China
Abstract
Drowning is one of the primary hazards to children’s safety in China. Traditional anti-drowning education suffers from insufficient situational immersion, lack of physical experience, and low efficiency in skill transformation. To improve the effectiveness and safety of children’s anti-drowning education, this study, supported by the theory of embodied cognition and integrated with immersive VR technology, designs and develops a children’s VR anti-drowning education system. With typical water areas of the Lijiang River as prototypes, the system realizes the construction of simulated scenarios and multi-scenario drill design. The study establishes a multi-layer system architecture and a closed-loop evaluation system covering learning, practice, assessment and feedback, achieving embodied training in risk identification, self-rescue and mutual rescue, and emergency disposal. The results demonstrate that the system can enhance children’s physical perception and emergency response in a safe environment, effectively solving the educational dilemma of “knowing but not acting”. This study provides a replicable and promotable technical paradigm for children’s anti-drowning popularization.
Keywords
Embodied Cognition; VR; Children’s Anti-Drowning; Safety Education; Immersive Experience
References
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