Wargaming as a Pathway to Engineering Practice Ability and Innovative Thinking in Vocational Communication Education
DOI: https://doi.org/10.62381/O262814
Author(s)
Zihao Jin*, Beiping Wu, Shikai Wu, Yue Yu, Yuze Song
Affiliation(s)
PLA Air Force Communications NCO Academy, Dalian, Liaoning, China
*Corresponding Author
Abstract
With the increasing informatisation and intelligence of modern warfare, communication support directly affects combat effectiveness, and therefore, vocational communication programs are now under pressure to cultivate graduates with stronger engineering application capabilities and innovative thinking. Teaching in this area still lacks practice scenarios that connect with real-life operations, the teaching model is inflexible, and there are too few vehicles for innovation development. Wargaming is a kind of instruction that creates high-fidelity and adversarial interaction environments, and it will be employed in this paper to build complex communication-support scenarios closely related to real operations and provide students with an authentic decision-making space. This paper identifies the teaching problems, explains the working mechanism of wargaming, and proposes an implementation plan for communication majors. The proposed pathway is expected to enhance students' ability in operationally-based engineering practice and innovation, and it provides a reference for practice-oriented reform of communication education.
Keywords
Wargaming; Vocational Communication Education; Engineering Practice Ability; Innovative Thinking
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