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Research on Virtual Architectural Space Design Based on "Mirror" VR Experiment
DOI: https://doi.org/10.62381/P253601
Author(s)
Jiayun Wu, Zihan Zeng, Jiaxin Cao, Cuina Zhang*
Affiliation(s)
School of Engineering, Shantou University, Shantou, Guangdong, China * Corresponding Author
Abstract
Virtual Reality (VR) technology offers immersive and interactive embodied experiences, yet cybersickness hinders comfort. While enhancing embodiment may ease it, systematic virtual space design optimization from embodied cognition is lacking. This study uses VR experiments to verify mirror exposure can boost embodiment and reduce cybersickness in virtual architectural spaces. It then proposes spatial and interactive optimizations for VR architectural environments. After introducing VR experiment backgrounds, procedures, contents, and results, based on findings, focusing on game architectural spaces with “window mirrors” as the core, two optimization directions are put forward. At the spatial level, adjust scale distance, furniture arrangement, and landscape courtyard configuration to optimize social space layout, balancing aesthetics and performance. At the interactive level, design adjustable mirror clarity, transparency, and multi - posture adaptation to enhance interaction while balancing performance. Following “theoretical framework - experimental verification - data analysis - application transformation”, the study identifies the embodiment - cybersickness correlation in virtual environments via VR experiments, proposes a virtual architectural space optimization design scheme, and improves VR user experience in aspects like spatial scale, movement logic, and interaction, providing a practical paradigm for virtual space design guided by embodied cognition theory.
Keywords
Embodiment; Cybersickness; Virtual Reality; Virtual Architectural Space Design
References
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